Sagrada is a dice-drafting puzzle game designed around constructing a stained-glass window. Players select colorful dice from a shared pool and place them into personal window grids while following restrictions on color and value. The central challenge is spatial: every die is both a number and a color, so a strong placement can satisfy several scoring goals at once while limiting later options.
The game is especially notable for making dice placement, rather than simply rolling for outcomes, the heart of play. Public and private objectives reward patterns, color distribution, and careful planning, while tool cards provide limited ways to adjust difficult placements.
Players: 1–4
Typical play time: about 30–45 minutes
Designers: Adrian Adamescu and Daryl Andrews
Official source: Floodgate Games — Sagrada
Reference: BoardGameGeek — Sagrada

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